Cut deep. Finished clean.
Aggressive serrations front and back, a flat deck for the optic and a finish that wears in the more you run it. Racking it should feel good. It does.
Firearms, rebuilt for your server.
Real recoil, working attachments and a model detailed down to the trigger safety.
Most servers treat guns like a number in a config file. Same kick, same feel, no matter what you're holding. We got tired of that, so we started over and built the whole thing properly.
Slide, barrel, comp, optic, light and mag are all separate pieces. Swap them, strip them, wear them in.
Slide
Deep machined cuts and a cycle you can feel.
Optic
RMRcc red dot. Run it or leave it off.
Comp
Changes muzzle rise for real, not just looks.
Light
XVL2 with a beam that lights up a room.
Magazine
Round count you can see through the witness holes.
Trigger
Short reset, clean break.
Aggressive serrations front and back, a flat deck for the optic and a finish that wears in the more you run it. Racking it should feel good. It does.
The RMRcc sits low on the slide so your eye lands on the dot naturally. Pull it off and the irons are right there underneath.
The comp pushes gas up and keeps the muzzle flat between shots. You won't notice it on the first round. You'll notice it on every one after.
Deep stippling, a palm swell that actually fits and a flared magwell for fast reloads. It locks into your hand and stays there.
Witness holes down the side show your count at a glance, and the extended base pad buys you a few more rounds when it matters most.
Flat face, short take up and a crisp wall. The reset is short enough that your follow up shots start to feel automatic.
Recoil with real weight behind it. The slide cycles, brass flies and the comp keeps the muzzle down so you're back on target before the casing lands.
Spin it, strip it, pull the optic off. This is the same model your players hold in game.
Every system in MP20 was written from scratch with one goal. Make gunplay something your players talk about after the shift ends.
Each weapon gets its own pattern. Players learn it, get better at it, and you can see it in how they fight.
Optics, lights and comps change how the gun handles. Not just how it looks in a screenshot.
Ammo, damage and fire rate are verified server side. Modded clients don't get a head start.
Sits idle at nothing and stays quiet during a twelve person shootout.
Tune every weapon from one file. No digging through code, no breaking things by accident.
Works with ESX, QBCore and Qbox, and plugs straight into ox_inventory.
0.00ms
Idle resmon
12
Separate model parts
4
Frameworks supported
2K
PBR textures
Frameworks
ESX, QBCore, Qbox and standalone
Inventory
ox_inventory and qb-inventory
Model
Fully separated PBR model with optic and light attachments
Code
Escrow protected with an open config and bridge files
Updates
Free for life
Support
Ticket support through Discord
One purchase, free updates and a team on Discord that answers when something breaks.
Hear about updates first.
Patch notes and new drops. Nothing else, ever.